

If you have tons and tons of different classes you need to serialize that all has this problem then maybe you should find a better solution. Pretty easy to do and it will get the job done. jsonfx should be able to serialize the List of json without any problem.Īfter serialization, just do the opposite (deserialize each string (which is the json serialization of T) back into the List). I just grabbed JsonFx v2.0 and noticed that just using JsonReader and JsonWriter adds System.Xml dependency System.dll mscorlib.dll JsonFx.dll Assembly-CSharp. your List should be a member variable of your object, just like the List was. JsonFx seems to be well recommended for Unity iOS, from a search of forum posts. then, set your List to null so it doesnt get serialized when you serialize your entire object. I doubt you will get this to work the way you want, so what i would do is just do some simple data massaging before & after the serialization / deserialization.īefore serialization, convert your List to a List, and then make each entry the serialized version of T (so you serialize each T individually and store it in your List).

Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Then move the dll file to Assets/Plugins folder in your Unity project directory. When I try to serialize characters like, Jsonfx. Build the solution, it should give you a new folder bin/Debug or bin/Release in project directory, depending on which profile did you choose.
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